Advanced Acting
Class 5 at Animation Mentor with Ryan Vicik! Ryan is an incredible animator who’s worked on some amazing films in recent years like Croods 2, Boss Baby 2, and The Bad Guys, so I was really looking forward to learning from him.
This class focused on animating a two-person dialogue scene. I started by picking three potential audio clips, but ultimately chose the one I felt had the most potential for full-body acting. The line comes from one of my favorite movies, Lost in America, starring Albert Brooks. In the scene, his character is trying to convince his wife to quit his job—right after being fired from his own—which makes for some great subtext to play with.
At first, I storyboarded a version of the scene with a lot of physical action and exaggerated poses, but I decided to simplify things so I wouldn’t get bogged down building overly complex constraint systems. Of course, I still ended up having to set up a pretty intricate system with Aia and the chair!
The grind of working on just a few shots over several months was definitely real, but thanks to Ryan’s mentorship, I came away with valuable techniques and insights that I’m excited to apply to future projects.
Blocking Pass Plus – This is where I put down the main storytelling poses, keys, extremes, and breakdowns. I also added some little secondary actions with Aia to really push her attitude and hint at what’s going on in her head.
Spline Pass – I definitely “noodled” too much on the male character in this pass. My mentor called me out on it, so I had to roll things back to an earlier version and stick closer to the reference. Along the way, the shot had lost some of the snappiness he liked, so I focused on cleaning it up and cutting out a lot of the floatiness.
Polish Pass – I spent a lot of time here dialing in the accents, mouth shapes, eye shapes, and adding some nice offsets to the body. This pass was definitely more work than my earlier assignments—I even dug through a bunch of “Art of” books just to study what appealing mouth and eye shapes should look like.
Final Polish – I kept refining the mouth and eye shapes, added more offsets for extra appeal, and polished up Aia’s hair animation to bring everything together.